This is the official topic of the Official Patch for the War Games mod (originally made by Argikt) made by Avadonica and Barabbah with support from Argikt.
Thankful to Psycho-A for pointing out you can read an archive of the original topic on the Planet Vampire forum about this mod and how it all started.
It is a big total conversion of the game like the Bloodlines Prelude will be. What will it be?
It's an entirely new story, playing in Europe during the year of 1943.
(c) Argikt, July 19, 2018.
--- Fully new main story and side-quests. --- 4 unique cities: Portsmouth, Paris, Zurich, Berlin (most of them based on the vanilla hubs, but one day this will be changed and improved). --- Most of the NPC's are voiced. --- Unique models and static objects for this era. --- Still patching...
>>>>> Portsmouth. --- Reworked medical tent map. --- Added 2 blood dolls in the Portsmouth's hotel (one for male protagonists and one for female ones). --- Added an alternative way for the "Blood in the Port" quest. --- Solved the problem where you couldn't finish the "Oiling the Business" quest if you didn't take the money from Joe. --- Fixed problem with radio quest. --- Fixed NPC's navigation in the Portsmouth's Apartment House. --- Fixed problem with the ship mechanic when you can't leave the ship if you persuade him by discipline. --- Added Presence lines to the ship mechanic and force him to disappear after dialog ends if you use Dominate / Presence / Dementation on him. --- Solved a problem with a gas map. --- Solved the problem with the safe in the warehouse.
>>>>> Paris. --- Fixed humanity loss in German Base (Paris) and Paris's Catacombs. --- Solved a problem with a soldier's activity on the cutscene in the catacombs map. --- Fixed possible repeat of the starting dialog in the nieta.dlg when you finish a partilular quest. --- Fixed problem with infected Bums in the Paris hub. --- Solved problem with being stuck in the running client animation in the massage salon.
>>>>> Zurich. --- Fixed the problem with the phone (I hope so). --- Solved the problem with the second dialog with the antitribu gangrel. --- Closed the holes on the Zurich hub map with static objects.
>>>>> Berlin. --- Changed the old line "Sleep" which gave you nothing to "You will be mine." to eat the officer in the Berlin house.
>>>>> Others: --- Renamed item description of "Blood pack" to "Blood bottle" to match the name of the new model. --- Made feeding on the sire's ghoul skippable. --- Fixed Mary's dialog file (I hope so). --- Fixed bugs with Alice's death and lowered Klaus' soldiers up to two. --- Left batons for Klaus' soldiers and took away small arms.
>>>>> Many thanks to Barabbah for these stuff: --- Scaled down the damages done by the new weapons in the custom Arsenal mod (specially when used by NPCs) --- Removed anachronistic sounds (car alarms, cell phones, etc.) --- Revised all new dialog texts. --- Fixed player gangrel models transformation back from level 5 of Protean.
>>>>> Many thanks to paper_boat for this stuff: --- Fixed Sheila's model. --- Made a new model for Marion. --- Fixed all PC male models. --- Changed some vanilla quest items models to actual era ones (Blood pack, Sleeping pills, Laxative, clocks, ring). --- Changed the key to the sarcophagus model to the Funeral urn.
Sorry to be late at the new forum... Impressive bug fixing and balance, and alternative path solving the starving fledging in Pormounth is always welcome. Having paper_boat in the crew for modelling is great!
Sorry to be late at the new forum... Impressive bug fixing and balance, and alternative path solving the starving fledging in Pormounth is always welcome. Having paper_boat in the crew for modelling is great!
Welcome back, and no worries; no one is ever too late to join the new forum.
Last Edit: Jan 12, 2024 23:25:14 GMT by Caedia Veness
Prostitute from Vanilla needs dropped. She doesn't seem to fit into the era.
I can kill at will no masquerade issues. I dunno. I don't feel threatened is what I guess I'm trying to say. Maybe have 20 mutant sherriffs own ass if you break masquerade.
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