Post by wallit on May 3, 2024 6:53:52 GMT
I noticed it at the begining, but honestly, I am still amazed that this is relecting and I struggle to have a reflection elsewhere in the game like the empire lobby toilet don't reflect for example.
That's not a big mirror, that's a glass with a brush with a skybox texture behind, that's the thing, I will save the map but this is a bug that I need to understand, if I want to use the reflection. Otherwise it is too buggy / not working.
On this reflection, it is working fine even on the 2 closed door, I didn't test to open it and see the result, but I guess it won't work because it generate the reflection on the fly as a "static image" not on live, that's why none of the character are reflected.
This is working for a reflection point of view and quite nicely so this is crazy.
I really suspect that part of the reflection problem is coming from texture, because I know the glass reflect pretty well all the time.
It is really supposed to work as the other map ie a glass to see outside.
Same block different result.
Probably the door are open (and close in game) during the generation so you see the difference, that's your case in the museum, if it will have been generated with the closed door, you will see closed door.
Social Media