Post by wallit on May 1, 2024 10:22:32 GMT
May 1, 2024 9:21:37 GMT Wesp5 said:
That's all the fun, presenting the characters and the event that reach with the Giovanni party, then after the prologue is ended and the story goes on, I don't see why I should remove this especially after all the time I spent on it with all the different cases, like no.
Yes, well for all of those, I am like every one model wanted, what could I say, until I am familiar with the modeling it is a bit like this - I think I started this thread asking for models - and yes Mercurio at the end won't be call Mercurio, for Heather, I don't know if it is worth the time for a new model voice, the problem is those models used their animations that are nice to create scene so it is a bit hard to replace them, well if one day we solve the model problem that will solve a lot of things story wise.
For the map buggy what do you mean? I would like more explanation.
Yeah, writing dialogues is hard for us non native speakers. Prelude II has been delayed for that over and over! In your case though, I noticed that you often copied exactly the same lines from the original game which is noticable for somebody like me. I suggest to find your own words and then have them improved by a native speaker. MooCha is from England and Signothorn is from the US, one of them could help!
But for sure that would be great to change the dialog have a proper writter..
They would be great for training purposes and should be easy to create for the Giovanni, look how many they have in their crypts! Also you could use the ghosts in the crypt to introduce the Giovanni discipline.
My suggestion is this: Get rid of all the intro, tutorial, Mercurio visual novel stuff (because you can hardly move before a fade-out happens) and start off at the Empire hotel. Maybe this is where Elena is residing, but she gives you the pizzeria room as your haven. From there she sends you to the new mansion, which is an amazingly build map , and from there you are send to get the museum keys and so forth. At the moment I am stuck at the pizzeria because the Mercurio quest fails. The log says something about searching the place. Is this about the pizzeria or the beachhouse? Your logs need to be a little more precise as well !
Yes for the quest logs, I need to improve them.
Thanks for the map glad people like it that's worth the investment.
The fail is not having some clues in the beach house I realized that you can't have 2 dot in perception here, so I need to change my clue somewhere else to gain access to the computer. Maybe that would be better to leave it but I am testing it somewhere to know in which case you are, I need to find something, I could use the variable I am using to transfert the result.
I have been a bit reluctant to use a lot of G.Variable because, I don't know how many we can store and also it is a bit painfull to keep track all over, so I use the quest as state a lot. But yes, I need to change this if you don't find it.
SPOILER ALERT
In the pizzeria it is the cluedo part, so that's here where perception 2 is handy, otherwise, that's basically an old looking for clue thing.
So there is a choice, leave mercurio or investigate and if you investigate, you start the cluedo, open the fridge to feed the cat :)
If you want i will send you a message for the solution.
Social Media