1. New NPC models with Blender-fixed vertexes and animations now crashes Hammer Editor if we open the map which they're placed into!
Do you mean all the models that MooCHa fixed over the Christmas holidays? I never noticed anything, so which are these?
2. Each Basic patch leaves unique Plus maps in game folder after installation, but it doesn't write the files of the restored music. I think it's worth applying this practice to the maps too.
Okay, I can do that but I fear that sooner or later a map will end up in the wrong folder. Let's hope I don't need to edit them!
3. "Non-Latin Windows" fix may be deleted from patch Extras. I checked the game fonts, and if we don't use modified ones for localizations (like Cyrillic), then the diacritics are normally displayed on any Windows, because already included to these fonts!
Yeah, that would be easier for me as well, as I forgot to update text files there in case I found other bugs in the meantime...
4. During the translation preparing of some of the old patch versions, I restored the gloss effect (realistic) on the Fat Larry glasses.
Included, thanks.
5. At the same time, I was correcting the texture at the LA Tower entrance in the scene where we first met Heather. It had 2x-reduced resolution in comparison with the neighboring ones, and black borders at the edges, which was very striking.
I don't see a difference, but included anyway.
6. Wesp, you've removed file duplicates in 11.5 RC2 (eyeballs), but they were again met in RC2.2+ for all NPCs...
I don't know what you mean? The original eyeballs are included in the basic patch so you get them if installing basic over plus.
7. File "sound\character\dlg\main characters\jack\line1369_col_e.vcd" contains link to missing "line1345_col_e.mp3" instead of natively existing "line1369_col_e.mp3".
That sound is used twice, so the result is exactly the same. But I will fix it just to make the error go away .
Feel free to remove any of them or all, but I can say I used Blender 2.47 for them and played with UV's quick fix style. I have done nothing different with them since pre 2010's, so, I can't see how I introduced anything.
One thing I will say is that any person making a skin or playing with models on a whole should and I say should go vanilla .mdl and do their own UV's.
Last Edit: Jul 27, 2024 9:21:01 GMT by Wesp5: removed excess citation
Feel free to remove any of them or all, but I can say I used Blender 2.47 for them and played with UV's quick fix style.
As I wrote, I can't remember any more crashes than before so all your models will stay in. It also makes little sense to remove your work that fixes issues for thousands of players only for a handful of mappers that may get an occassional crash! I'd rather add some info about this to the readme if it is really true...
Feel free to remove any of them or all, but I can say I used Blender 2.47 for them and played with UV's quick fix style.
As I wrote, I can't remember any more crashes than before so all your models will stay in. It also makes little sense to remove your work that fixes issues for thousands of players only for a handful of mappers that may get an occassional crash! I'd rather add some info about this to the readme if it is really true...
Thanks! I don't think so, given my current personal life - but I try not to forget my favorite safe harbor! I had lots of unfinished VtMB projects, and still hope they once will see greenlight... Don't know how much years or even ages though...
It is very nice to see you around. I hope life is treating you better.
I still have lots of ideas that has little chance of working, let me know if you get interested in the future ))
Last Edit: Nov 19, 2024 18:41:31 GMT by thewarsend
Social Media