Well, usually I wait for the final versions of the UPs to make updates of my mods. Of course, I understand you want to be sure no more bugs are to be fixed....
You can use the current 11.5 release candidate. I hope that nothing serious will pop up and this might be the last patch! Discounting hot-fixes of course ...
I'm used to wait for the final version of the patches just a habit
Anyway....
The restored particle "d_celerity_view_emitter" seems to have been planned for Auspex instead of Celerity (basing on this video of the beta build, at 5:15):
That was done on purpose and is plus patch only with the original Auspex particles still in the basic patch. I found the floating Auspex specs quite annoying and much more fitting for Celerity to imply the speed! But thanks for finding these old videos, I was just looking for them.
P.S.: I uploaded these videos and the ones from my patch to my own YouTube channel now, as the YouTube links in the patch were dead! I also removed all videos from the patch now which should make it somewhat smaller! Let's hope that they can stay safely on YouTube.
Small but tough request: To help modders it's possible to have released only the Mod Loader and the DLLs (meaning the UP without the patch and the SDK)? This way we can add these files to our installers. Otherwise can you tell us which files come from your patch and which ones are originally by the vanilla game (I would try to avoid to uninstall the game to zero, find where in my house I have my old discs and see it by myself....) Thank you in advance
To help modders it's possible to have released only the Mod Loader and the DLLs (meaning the UP without the patch and the SDK)?
All the files you need to add for your mod can be found in the Patch_Extras\Developer Tools\Game Mod Loader folder.
Otherwise can you tell us which files come from your patch and which ones are originally by the vanilla game (I would try to avoid to uninstall the game to zero, find where in my house I have my old discs and see it by myself....)
All dlls and exes that have been changed by the patch have a orginal backup file with the extension 12.
All dlls and exes that have been changed by the patch have a original backup file with the extension 12.
I notice there is quite a significant difference in size between vampire.dll and vampire.dll.12. Do we know what was changed and/or how it was modified? I'm interested in modifying this file for...
Do we know what was changed and/or how it was modified?
You need to ask Valve that question. Comparing the sizes of 1.0, 1.2 and the Steam version shows that it is the latter! Maybe they removed some disk based DRM code?
Do we know what was changed and/or how it was modified?
You need to ask Valve that question. Comparing the sizes of 1.0, 1.2 and the Steam version shows that it is the latter! Maybe they removed some disk based DRM code?
ah, I see. I'll see if any of the endpoints inside them changed.
I just uploaded a new release candidate and the most important change is that Nosferatu will now have default claws instead of fists, as it is seen in their models. So check out if I missed something because it was rather complicated to make Frenzy not show duplicate claws and normal weapons possible to be used. I might have overlooked something regarding Gangrel too, because the Nosferatu claws are the first level Protean claws...
I have just installed the new patch and run the usual comparison to add my personal changes. You should take another look at Milligan's dialog. If I'm not mistaken he can now only be dementated if Pisha is dead. (L51 and replys)
Edit: I have tried the Nossies with claws and removed it after about 5 seconds because I can't stand that bloody bunny hop a character with claws does instead of walking.
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