You should take another look at Milligan's dialog. If I'm not mistaken he can now only be dementated if Pisha is dead. (L51 and replys)
That is intended because a player asked for it. If you killed Pisha, you might still want to uphold the Masquerade when you meet Milligan again.
Edit: I have tried the Nossies with claws and removed it after about 5 seconds because I can't stand that bloody bunny hop a character with claws does instead of walking.
You can always holster your weapon, in that case the claws, and walk normally. Please test this again, because I got feedback that some players can't switch weapons or armor now.
You should take another look at Milligan's dialog. If I'm not mistaken he can now only be dementated if Pisha is dead. (L51 and replys)
That is intended because a player asked for it. If you killed Pisha, you might still want to uphold the Masquerade when you meet Milligan again.
Okay, but now you can ONLY dementate him if you killed Pisha.
Edit: I have tried the Nossies with claws and removed it after about 5 seconds because I can't stand that bloody bunny hop a character with claws does instead of walking.
You can always holster your weapon, in that case the claws, and walk normally. Please test this again, because I got feedback that some players can't switch weapons or armor now.
Of course I tried to holster the weapon and toggle the camera perspective, which usually also unequips melee weapons, but it didn't work. Sorry, I have already deleted the lines in the files, so I have to reinstall if I want to test this further. Not sure when I'll get to it because I want to test LA by night.
Not sure when I'll get to it because I want to test LA by night.
That might take a while! I already edited all vdata text files for argikt, but somebody needs to go over the dialogues too .
I just started LA by night yesterday with the hotfix. Due to my new job I spend much time in hotels where I don't have access to my real computer So there isn't that much time for bloodlines.
Concerning the Milligan dialog, I think you should edit the starting condition that leads to line 61 so that everything is handled there, unless the player is Nossie or Malk. Then you don't have to change much in these lines. You'd still have to edit the conditions for the lines after 51 (Malk and Nossie). Or you restore the dialogue to the previous version and add a script that sets G.Pisha_Desire to 1 if she dies in the plus patch. In any case, a condition and not IsDead("Pisha") is needed in lines 62 and 63, since it is always possible to kill her after getting the Necromantic quest, and then it makes no sense to send Milligan back to the hospital.
I already have the conditions there if you killed her and while maybe setting G.Pisha_Desire to 1 if she dies is the easist way, I already have edited the file .
I'm still unhappy with the Nosferatu claws. Replacing the fists with claws works but doesn't really fix the problem as there are idle animations that still have the claws stuck through the fists, especially for the female Nosferatu. I only see two options right now:
1) MooCHa or Strawberry_milk or some other modelers take on the huge work to shorten all different cloth models so this doesn't happen anymore. Which might change the look and feel of the Nosferatu too much anyway.
2) Somebody has an idea on how to either change the standard idle animations or stop them from being played in the first place. I can easily do this for the new ones which EntenSchreck restored, but not the original ones.
I'm still unhappy with the Nosferatu claws. Replacing the fists with claws works but doesn't really fix the problem as there are idle animations that still have the claws stuck through the fists, especially for the female Nosferatu. I only see two options right now:
1) MooCHa or Strawberry_milk or some other modelers take on the huge work to shorten all different cloth models so this doesn't happen anymore. Which might change the look and feel of the Nosferatu too much anyway.
2) Somebody has an idea on how to either change the standard idle animations or stop them from being played in the first place. I can easily do this for the new ones which EntenSchreck restored, but not the original ones.
Look at how the fists close and you'd likely lose all of the claws or if could be manipulated look like absolute crap.
Maybe, load the .mdl into hex editor and remove the idle ?
I'm still unhappy with the Nosferatu claws. Replacing the fists with claws works but doesn't really fix the problem as there are idle animations that still have the claws stuck through the fists, especially for the female Nosferatu. I only see two options right now:
1) MooCHa or Strawberry_milk or some other modelers take on the huge work to shorten all different cloth models so this doesn't happen anymore. Which might change the look and feel of the Nosferatu too much anyway.
2) Somebody has an idea on how to either change the standard idle animations or stop them from being played in the first place. I can easily do this for the new ones which EntenSchreck restored, but not the original ones.
I had a look at how you restored the thaumaturgy hands, would it be possible to offset and parent the claws to the player/viewmodel so that the claws line up with the hands?
I had a look at how you restored the thaumaturgy hands, would it be possible to offset and parent the claws to the player/viewmodel so that the claws line up with the hands?
Maybe this would be possible, but I guess the claws weapons are originally intended for the Gangrel Protean forms so if we adjust them to the Nosferau it might look worse for the Gangrel. Also the main problem are the common idle animations which I have no idea on how to get rid of them. One possible solution would be to only tell the Nosferatu models to not use those idle animations! Maybe I'll try hexediting some more...
P.S.: I just can't find a way to do it. MooCHa, when you compile a player model, is there a section where things like common idles are set? Or where they can be turned off completely? By hexediting it seems I can only change the clan specific ones which seem to be okay anyway, so if we could turn the others off, EntenSchreck's way to restore the unused ones should be good enough to replace the common animations.
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