Club Confession: - Leila should have her floats disabled, she speaks with another voice then. - The tuner boss can be talked to after the quest is finished with the same lines.
Luckee Star: - The receptionist says the director is in room 2 when in reality he is in room 4.
Ground Zero: - The computer skill book has a different model compared to it's icon.
Asp Hole: - For several dancers the talk-to-icon appeared although you can't talk to them.
Zombie Club: - Why would the bouncer not let you in when your eyes show you are a vampire?
Griffith Park: - The AIN file it not up-to-date. - Can the monster there be killed in a normal way? If so it needs a boss bar. - After leaving the cave there is kind of artificial step towards the lawn outside. - When feeding on the guy in the Endron building, my girl clipped through him. - Why is that building a masquerade zone? It should be a combat zone instead. - The Malkavian scrubs with blood on him looks completely out of place there. - Although the quest log says I got documents I only found a radio in the safe.
Hi, again a very cool mod. I also think we should be allowed to spite LaCroix. I had a lot of CTDs around Skyline Appartments / Empire Arms Hotel and Downtown Hub. Also I had crashes leaving appartments and once taking cab from Santa Monica to Downtown when I chose Hollywood and then Downtown there was no CTD. I've seen a few grammar errors but I'm not native speaker so I might be wrong. Yesterday I got to Pasadena.
I was supposed to talk to mages but I had no idea where to find them. I found Traditions and the dialogue with the NPC suggested that we met before and I'm already onboard with the plan. When I completed the second assigment I'm supposed to talk with Master Rambam but the doors are locked and the dialogue is still the same.
Anyway, I enjoyed mod and I'm very happy that Bloodlines is still undead I'm wondering as bits and pieces suggest that actions from War Games are acknowledged, it would be very cool if it would be a sequel but nevertheless it's a very good mod.
Hi Gost! We know about the CTDs in downtown, and we're working on it, I think, that we found the problem and may upload a fix for it. About the grammar, yes, I'm sure that you found several errors,
About the mages in Pasadena, there're two factions, as is explained in world of darkness, traditions mages (I think you found them) and the technocracy. You can find an agent of them in the big corporate building. Both chains of quests are excludent. You must chose help one faction.
About war games actions, there's a little echo from them... If you ask Lacroix for his 'life', he will explain some facts of war games. Also you can find the setite priest in the Asp Hole, and she will tell about Berlin and so...
There're a couple more of things, but I won't to spoil them here.
Griffith Park: - Can the monster there be killed in a normal way? If so it needs a boss bar. - The Malkavian scrubs with blood on him looks completely out of place there. - Although the quest log says I got documents I only found a radio in the safe.
Hi Wesp, thank for keep reporting. The cave monster can't be killed, the purpose of entering the cave is... another (won't spoil). When is the mod description I said that several models will be changed for V2... I was talking about the malkavian scrubs, salvage brother, and a couple more that we have in mind... don't worry.
About the documents... you should have them in the inventory? (I will revise it)
Ah! You were right about Mitnick, the variable G.antena=1 should be in his dlg line 41. (It's been taking care of.)
The cave monster can't be killed, the purpose of entering the cave is... another (won't spoil).
I didn't found anything interesting there except for the monster. Did I miss something?
When is the mod description I said that several models will be changed for V2... I was talking about the malkavian scrubs, salvage brother, and a couple more that we have in mind... don't worry.
Great! You have a lot of very cool models already.
About the documents... you should have them in the inventory? (I will revise it)
I don't think so, but I could give them to the protesters to finish the quest.
You were right about Mitnick, the variable G.antena=1 should be in his dlg line 41.
Okay, then I will try again to trigger this using the console...
Hi, again a very cool mod. I also think we should be allowed to spite LaCroix. I had a lot of CTDs around Skyline Appartments / Empire Arms Hotel and Downtown Hub. Also I had crashes leaving appartments and once taking cab from Santa Monica to Downtown when I chose Hollywood and then Downtown there was no CTD. I've seen a few grammar errors but I'm not native speaker so I might be wrong. Yesterday I got to Pasadena.
I was supposed to talk to mages but I had no idea where to find them. I found Traditions and the dialogue with the NPC suggested that we met before and I'm already onboard with the plan. When I completed the second assigment I'm supposed to talk with Master Rambam but the doors are locked and the dialogue is still the same.
Anyway, I enjoyed mod and I'm very happy that Bloodlines is still undead I'm wondering as bits and pieces suggest that actions from War Games are acknowledged, it would be very cool if it would be a sequel but nevertheless it's a very good mod.
Hi Gost! We know about the CTDs in downtown, and we're working on it. I think, that we found the problem and may upload a fix for it. About the grammar, yes, I'm sure that you found several errors.
About the mages in Pasadena, there're two factions, as it's explained in the world of darkness: traditions mages (I think you found them) and the technocracy. You can find an agent of them in the big corporate building. Both chains of quests are exclusive. You must chose to help one faction.
About war games actions, there's a little echo from them... If you ask Lacroix about his 'life', he will explain some facts from war games. Also you can find the setite priest in the Asp Hole, and she will tell you about Berlin and so...
There're a couple more of things, but I won't spoil them here.
I noticed it when i persuaded LaCroix to talk about him and his gorilla. That's why i thought that LAbN could be sequel rather than just a game in the same continuity. Just my thoughts.
As for the mages I found both factions but i'm more concerned that i can't find Master Ramban. Either the door should be open or some cutscene should play when i'm talking with the guy in front their house (or is it chantry?.) If neither and he's somewhere else i should get some directions.
Last Edit: Jun 6, 2024 7:15:10 GMT by Wesp5: spellcheck
As for the mages I found both factions but i'm more concerned that i can't find Master Ramban. Either the door should be open or some cutscene should play when i'm talking with the guy in front their house (or is it chantry?). If neither and he's somewhere else i should get some directions.
Hehe... I know that Master Rambam has the most impressive model of the mod (with the exception of the female malk last outfit), but he only wants to talk you at the beginning and at end of the quest line, he also opens the portal to... (spoiler), but he isn't really relevant in the history... in the world of darkness lore, mages and vampires try to keep their paths separate. And congratulations, you're about to reach the end of the V1 content!
Last Edit: Jun 6, 2024 7:16:26 GMT by Wesp5: spellcheck
Still i can't find him and the mage (i think) outside the house says that we should meet him and then nothing happens. Do i need to search Master on my own? Is the questline complete without talking to him? Technocracy is still in the city so the quest is not completed yet. Also getting rid of one faction is it needed to get the support from Pasadena? Also i didn't speak with him in the beginning so maybe this is why i can't speak with him now?
Last Edit: Jun 6, 2024 19:44:54 GMT by Wesp5: spellcheck
Still i can't find him and the mage (i think) outside the house says that we should meet him and then nothing happens. Do i need to search Master on my own? Is the questline complete without talking to him? Technocracy is still in the city so the quest is not completed yet. Also getting rid of one faction is it needed to get the support from Pasadena? Also i didn't speak with him in the beginning so maybe this is why i can't speak with him now?
If the guy outisde the chantry gave you permission, you should find him inside, try to go in.
Last Edit: Jun 6, 2024 19:46:00 GMT by Wesp5: spellcheck
I think i know what happened. I talked with the girl in the "computer shop" in the shopping center, before i talked with the mage outside the chantry, i made her go to look for CD with the computer i wanted. That's why the mage outside didn't have his dialogue lines that open the door. The first time i talked with him he sent me straight to the mall. The game assumed that i had met Ramban already and i'm after his first task no matter if i talked with him or not. Then i can complete the first phase of the quest but since i never talked with Ramban the doors are closed and i can't finish it. I think that we shouldn't have the option to talk to the girl (or option that sends her away) or the mage outside should have his first line of dialogue the first time we talk to him no matter if we talked with other NPCs before (maybe exept the Technocracy goons).
I replayed from the save before i went to the shopping mall. I talked to the mage, he opened the door and i could talk to Master Ramban, he sent me to
East LA hub: - This looks as if you took it from the CQM, did you ask burgemeister for permission? - The palm trees are not solid and up in the sky there are floating a lot of palm trees. - The texture of the violet note on a barred window is misaligned. - The bricks texture of one wall is vertical and not horizontal. - The texture and the back wall of the whole map itself looks bad. - In the building besides the lookout the top glass window looks floating in frame. - During the cutscene of Ming going over the player looks into the wrong direction. - The trucks in the background become translucent from a distance, increase their LODs. - The junk below a trash can with a cat nearby is fullbright, use the other junk model. - Add an exit icon to the limo, as in the port map the transition happens rather suddenly. - Weird things happened during the fight with Alison. At first the flamethrower made little damage then in another save it killed her with two shots. After using Quicken the blood she was stuck in a crouching fear position and the same happened to Mercurio and Ming.
LaCroix's shop: - Somehow I managed to get the "I don't have a valid reply." line around the time.
Santa Monica hub: - The doors of Mercurio's flat are wide open, I suggest to close and lock them. - There is blood on the ground where Mercurio's car was parked in Bloodlines. - You can lockpick the Gallery Noir backdoor but you can't open it and enter. - Mitnick still isn't on the pier but the mapload icon is, better lock the door.
As for Mitnick, I again tried G.antena=1 but he does not appear. I get errors in the console: '__main__' module has no attribute 'OnBLEvent' / 'OnPollEvent'. My guess is that after these errors all Python scripts are stopped including the in- map-Python-check and thus Mitnick is not revealed. I know these errors can stop Python scripts in the Python folder but I never noticed them stop map code too.
To avoid it you must make sure that no non-existing entities are called in Python
which can be done by putting "if" in front of any lines that access map entities.
I just went to the abbey which is the best new map yet ! Also the one with the most small errors:
- The water flowing sideways out of the fountain looks dumb, either spray up or not at all. - There is an area closed off by a metal gate, but this gate floats above the ground. - In that closed off area you can see a flower floating and the stairs into the building too. - On the round stairs nearby is a flower pot that is floating on the steps upside down. - There are many new yellow plants that are full-bright, noculled and one is laying on the side. - You can clip through the grates of the wells and sometimes through their walls as well. - Many of the pyramidal trees have their LODs set wrong so they fade out right in sight. - The same is true for some of the new flowers and some of these are floating as well. - In the narrow spiral staircase you can only proceed when crouching as it is too narrow. - All the lamps from the library are missing the cable through the middle so the lower part floats. - You can grab the key to the sanctum right through the closed safe door from the stairs nearby. - The saint statue where one female hunter is praying is floating too far away from the wall. - At least one of the new wall reliefs is not solid and at least one statue with a sword too. - You can clip right through the altar in the church and through the fallen candle stand as well.
And now the worst problem of it all: After coming back to the Skyeline Apartments (why not back to the taxi?) the game always crashes when I try to exit to downtown. Unless you have a solution for that I am completely stuck and could only continue from an older save from before the abbey.
The good news first: I tried the -dxlevel 80 command line and could continue my save! Sadly it did crash in downtown later once again so it isn't a perfect solution. Also I figured out the Mitnick issue, as I thought the broken Python scripts break the condition. I removed the OnBLEvent and OnPollEvent scripts from the pier map and he finally appeared so we could enter the antenna map!
But now for the bad news: What were you thinking when you did the fight at the gas station? There was no warning that I could stack up with ammo first, there were invisible walls completely breaking the immersion and lowering chances for ranged fighters like my girl, unlike in Bloodlines there was no correlation between human or vampire enemy models to target feeding, Mercurio was no help at all as he was cowering most of the time and last not least after I had defeated the first wave the second one just appeared out of thin air like in a stupid old arcade game! I was so angry that after dozend of failed attempts I used god mode.
P.S.: So I survived that fight in a replay without cheats after I stacked up first by using up all the shotgun ammo and some for the GLOCK. It doesn't help that due to you not using G.Story_State I can't buy ammo for the much more powerful Colt and Remington.
Continuing and again having a lot of fun after that annoying Sabbat attack ...
LA theatre: - During LaCroix's speech before the attack you see a vertical line in one of the views.
SM Mercurio's flat: - When you open the double doors only one side opens, link them as in Bloodlines. - Mercurio's journal is lying on the table even if you have already taken it before.
LaCroix's shop: - When you come back after the Sabbat attack Mercurio is still below and not the sheriff.
Giovanni Mansion: - In the first line dialog with Luca you mention talking to him earlier which you haven't. - If you talk to Mira while she is invisible the camera moves below ground, set WillTalk(0). - Change Mira into somebody else, Bloodlines makes clear that she isn't a vampire yet. - All double doors at the mansion should be linked to each other and not open seperately. - Nice telephone talk of the guy in the library, did you make that or is it from elsewhere? - The eyes of that guy look very weird though while the player is talking to him. - There are black spaces all over the circular stairway down into the basement. - You can see the shadow of the ghost below the corpse and you are moving up and down. - You should animate the visible ghost model like I did in the earlier CQM wishing well version. - The backside of the secret door looks like an outside door and not like in Bloodlines.
Downtown hub: - There is a broken Python script about a Hallowbrook doorknob that can't be found. - The hospital side door has the level change icon but nothing happens, just lock it. - The console is spawning a CMaterialVar error, maybe this causes the frequent crashes?
SM clinic: - There are some really black areas in the basement, check your compiling options. - Once again the double glass doors leading back are not linked and open seperately. - You can see the shadow of the ghost below the corpse and you are moving up and down. - You should animate the visible ghost model like I did in the earlier CQM wishing well version.
LA hospital: - You can see the shadow of the ghost below the corpse and you are moving up and down. - You should animate the visible ghost model like I did in the earlier CQM wishing well version.
HW cemetery: - A lot of grass is visible sticking through stone plates and paths, not so in Bloodlines.
About the worst problem, it looks like we managed to find the problem with downtown map crashes and will release a hotfix soon. About ammo, yes I agree, I must give more ammo.
"Nice telephone talk of the guy in the library, did you make that or is it from elsewhere?" Thanks, I made it, to fit with the quest.
Also I have in mind all your reports... thanks!
Last Edit: Jun 9, 2024 6:20:45 GMT by Wesp5: spellcheck
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