I was wondering if it's a particle or a texture (or whatever else) so I might be able to invert it. Just for modding. I *really* find that annoying, if not hurtful to the eyes....
In the meantime, I've placed two NPCs in the Last Round. Now, how can I make them hate each other and bring some old fashioned Anarch atmosphere on the place? It's possible to do it in the map entities? Or I need also Python? Thanks in advance
In the meantime, I've placed two NPCs in the Last Round. Now, how can I make them hate each other and bring some old fashioned Anarch atmosphere on the place? It's possible to do it in the map entities? Or I need also Python? Thanks in advance
As Wesp5 pointed out you can make them hate each one but be aware they will fight and the place is a bit small so they could make a big mess
Otherwise you could set a conversation / have a logic_relay and just create sound where they insult each other for hours
I don't know the animation by hearth so I can't remember if there is one but I think sequence with menacing animation could work like pointing finger
Now that I've disabled completely that annoying holy light effect (by setting it to 0 on Bach's template) I want to replace it with a less annoying particle effect, just a small white light which covers Bach while he disappears. Any idea? I have already a particle effect to try but no idea on how to make it spawn with the teleport thing
Now that I've disabled completely that annoying holy light effect (by setting it to 0 on Bach's template) I want to replace it with a less annoying particle effect, just a small white light which covers Bach while he disappears. Any idea? I have already a particle effect to try but no idea on how to make it spawn with the teleport thing
I don't know if the SpawnTempParticles would work, that's maybe worth a try.
I think it is not possible to trigger effects (like the one with discipline) in the code or with any entity.
You could try making it an env_sprite or env_particle and tweak the parameters, then teleport it to Bach with an offset. Something along the lines of SetOrigin(GetOrigin(<bach_entity>) + <offset>)? Or have I misunderstood the problem?
You could try making it an env_sprite or env_particle and tweak the parameters, then teleport it to Bach with an offset. Something along the lines of SetOrigin(GetOrigin(<bach_entity>) + <offset>)? Or have I misunderstood the problem?
Seems like this could work. Do I need to do some Python with it?
Social Media