Garou have 5 forms, right? Human, Animal, Werebeast and the inbetweens.
So Zygaena, he's a Same-Bito/Rokea:
If you attack him in the Red Dragon, obviously he can't use the full werebeast form, due to the roof, as well as the animal and animal/werebeast inbetween forms, due to the absence of water (and no, the fish tank doesn't count ).
So it leaves us with a weak human form *and* a human/animal inbetween form.
Personally I think he would defend himself with the latter. It shouldn't even took much to implement it (making a new model, copying the serial killer in the diner script, adding a miniboss template, maybe a line in the map entity too....)
Rough reskin of the "Glabrus" form for Ziggy (obviously he will use this form only after the Player attacks him)
But the question I'm asking myself is "is this modding material or patch material?" Maybe, also due to the little relevancy of this detail, I should put it in a mod and call it a day....
If you attack him in the Red Dragon, obviously he can't use the full werebeast form, due to the roof, as well as the animal and animal/werebeast inbetween forms, due to the absence of water (and no, the fish tank doesn't count ).
So it leaves us with a weak human form *and* a human/animal inbetween form.
Personally I think he would defend himself with the latter. It shouldn't even took much to implement it (making a new model, copying the serial killer in the diner script, adding a miniboss template, maybe a line in the map entity too....)
What do you think?
One of my dream ideas was to make an hengeyokai story, well not sure if it is possible with the engine, it was a bit complicated due to the discipline and also due to model
I know I have too many ideas.....
If you manage to get the model, it should be easy to implement as you said the logic of the killer is the same, only the model will change.
I don't know if the dialog is including this case.
Rough reskin of the "Glabrus" form for Ziggy (obviously he will use this form only after the Player attacks him)
But the question I'm asking myself is "is this modding material or patch material?" Maybe, also due to the little relevancy of this detail, I should put it in a mod and call it a day....
Depend if you implement the dialog, the logic etc...
If you need to patch the up and maintain it or just tell people how to implement in the up version.
That's awesome. Maybe you could change the collision on that table to let him pass?
I always find this building weird, the entire restaurant area at the back is off-limits with invisible walls... Maybe you could open that area up and move him over there so there's more room to fight him?
That's awesome. Maybe you could change the collision on that table to let him pass?
I always find this building weird, the entire restaurant area at the back is off-limits with invisible walls... Maybe you could open that area up and move him over there so there's more room to fight him?
If it is to change the map, I would make the table fall instead of having no collision, like having a fade and changing the display.
How can I do any of your ideas from text entity editing?
There is a good news, there is a point_teleport in the map get_out that seems as soon as zygaena is damaged to teleport him.
I guess you can move it a bit on the side and test if it is unstuck, you can do it by changing the origin of the get_out with VPK Tool, it might require few try and errors.
After if you VPK the map you can introduce some object require to have the "scene", but you will need to change is dialog to call it or to manage it with a variable in dialog and launch it OnDialogEnd() (like the one below)
# def zygInDragonAngry(): G.Zyg_Angry = 1 //could be use in dialog or to check for errors in case of, not 100% sure about that zygaena = Find("Zygaena") fade = Find("Transform_fade") fade.Fade() zygaena.SetModel("models/yourpath/yourmodel.mdl")
But you can also use a params_particles for obfuscate
After you can use a logic_relay instead of the full python call but you will need to call the logic_relay, it is up to you, the logic_relay, allow you to set the timing if you need some time between the steps, I usually prefer to decompile the map and set the logic_relay, cause I can play on timing then run it and copy the entity in the map but it is a matter of preference and how you feel confortable with hammer/python.
And you can add sound like angry line or people running around.
Concerning the table, you could also have him stand at the bar or at the other side of the table in the first place. Or if you don't like this, make a copy of the table entity as prop_physics, and when the fight starts call a script or logic_relay to: fade out, change the model, hide the prop_dynamics table, unhide the prop_physics table, fade in. And on the next map load you can use the normal table again.
Now that I'm putting the final touches on this easter egg I realized I need to change one thing that makes me super nervous about this game: Bach's Holy Light. Because, Holy ****!! That is a guaranteed ticked to epilepsy.... There must be a way to change that effect!
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