Post by Strawberry_milk on Jan 17, 2024 0:04:23 GMT
MooCHa No, it doesn't work Something gets broken/missing after decompiling/compiling models. I guess it has something to do with the hitboxes, but I'm not sure.
Could there be something wrong with the actual decal?
Maybe, Something here in the text may help
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Creating bullet holes in the Source Engine involves several steps, and the exact process may vary depending on the specific version of the engine you are using. Here is a general guide on how to create bullet holes in the Source Engine:
Create a Decal Material:
Design a texture that represents the bullet hole. This texture should have a transparent background and the bullet hole image itself. Save the texture in a supported format (such as TGA or VTF). Compile the Material:
Compile the material using the Valve Texture Tool (VTEX) or any other tool that is suitable for creating Source Engine materials. Place the compiled material file in the appropriate directory within your mod or map structure. Create a Decal Entity:
In your map editor (such as Hammer for Source Engine), place a decal entity where you want the bullet hole to appear. Set the material of the decal entity to the one you created in the previous steps. Adjust the size and orientation of the decal entity to fit your level design. Configure Bullet Hole Parameters:
Some versions of the Source Engine may allow you to configure additional parameters for decals, such as how long they should stay visible or fade over time. Check the documentation or entity properties for any customization options. Testing:
Compile and run your map to see the bullet holes in action. Shoot surfaces where you've placed the decal entities, and observe the results. It's important to note that the specifics of creating bullet holes may vary depending on the version of the Source Engine you are using and the tools available for your game development environment. Always refer to the official documentation for the version of the engine you are working with and any specific modding or mapping tools associated with it.
If there have been updates or changes to the Source Engine after January 2022, it's recommended to check the latest documentation or community forums for accurate and up-to-date information.
Hello there! I was experimenting with importing new models into the game and stumbled upon a problem. 2 problems to be exact.
1. ***.mdl used as a static prop, but not compiled as a static prop.
My models were compiled with $StaticProp but I keep getting this error message in the console. What am I doing wrong? T__T
2. No bullet holes on my models. What's going on with the decals? Should I add some magic line to my .qc file to make them appear?
Would appreciate any help! Thank you!
Hi, sometimes, I got error because in hammer the collision box is not right. Try to change the static_prop to have or bounding box or no collision and see if your problem still appear.
Changing model class (from prop_static to prop_dynamic/prop_physics) in Hammer helps to cope with all these nasty error messages in console, but it doesn't solve the problem itself As far as I know, dynamic props are very expensive compared to static props, and there's also a limit to how many you can have in a map.
Try to change the static_prop to have or bounding box or no collision and see if your problem still appear.
Like this? Sorry about my question, I don't know much about Hammer
I decompiled your map and set the above to bounding box and not solid and remains the same when I shoot them(snowman mainly). I'd still give it a try on your end. When I shoot the destructable prop that reveals bunny slippers it works fine after decompile for reference..
Also, When I noclip up to the room in question.
I noticed you have a stray xmas present on the roof in the room just below.
Maybe, If wallit gets some time they can ponder the issue a little.
I noticed you have a stray xmas present on the roof in the room just below.
I'm not surprised 'cause I know literally nothing about editing maps I wasn't gonna upload it anywhere and made it just for my friends so they could have fun opening the boxes by shooting/hitting them.
I noticed you have a stray xmas present on the roof in the room just below.
I'm not surprised 'cause I know literally nothing about editing maps I wasn't gonna upload it anywhere and made it just for my friends so they could have fun opening the boxes by shooting/hitting them.
I don't think it is mission critical if just for friends.
Well, that’s the thing. I'm trying to import custom models into War Games mod so that the other team members could use it. That's why I need to solve these problems.
I don't think it is mission critical if just for friends.
Well, that’s the thing. I'm trying to import custom models into War Games mod so that the other team members could use it. That's why I need to solve these problems.
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