I'm still chillin mostly on this as so busy, but what did DDLullu fix on the Torrie male armor 0 model?
As for cemetery Stone. They import into Blender, and I see nothing when looking, when first mentioned, maybe, I have the wrong model but structural/cemetery/stonea.x etc I presume.
I'm still chillin mostly on this as so busy, but what did DDLullu fix on the Torrie male armor 0 model?
Sorry, but I have no idea. Usually similar things to what you do, like holes or clipping. If we could find the connected thread on Way Back Machine maybe it would become clear?
As for cemetery Stone. They import into Blender, and I see nothing when looking, when first mentioned, maybe, I have the wrong model but structural/cemetery/stonea.x etc I presume.
Try hide it.
I already hid it a little bit by adding nocull to the material, but in the game it looks as if the top is floating above the bottom or as if there is a flat area missing between both...
I'm still chillin mostly on this as so busy, but what did DDLullu fix on the Torrie male armor 0 model?
Sorry, but I have no idea. Usually similar things to what you do, like holes or clipping. If we could find the connected thread on Way Back Machine maybe it would become clear?
As for cemetery Stone. They import into Blender, and I see nothing when looking, when first mentioned, maybe, I have the wrong model but structural/cemetery/stonea.x etc I presume.
Try hide it.
I already hid it a little bit by adding nocull to the material, but in the game it looks as if the top is floating above the bottom or as if there is a flat area missing between both...
I'd be thinking they made the model in a few stages. I don't think any flat area is missing. Pushed regarding time constraints and things like this happen.
You'd be out of a 2nd / 3rd job, otherwise
Anyway, I did a little work on Toreador PC's yesterday. Need to tweak a UV on one as neck isn't great.
Armor0 has a neck issue(texture/uv), but the hair hides it at he back.
Hmm, Didn't Zylons tool tell you stuff about objects back in the day? ZV Tool? Is it still viable?
That is weird, I can see it in the Hammer editor and it would probably be an easy fix, because only one vertex position is wrong.
I used packfile explorer and managed to get the .x. I imported it. I fixed it , but the god damn thing errors on export. It does make an .mdlx, but when load Bloodlines. It decides to CTD when loading a save to the Obelisk!
I have tried Blender 2.47 and 2.49B. The model imports but is pink but regardless of apply the image or not. No go.
There error codes on Blender are when exporting.Straigh import then an export no edit.
2.49B
====
modifying MDL... vert mdl: 317 vertice: 317 addr vert: 1836 Traceback (most recent call last): File "E:\blender-2.49b-windows\.blender\scripts\VampEd_mdl.py", line 158, in my_callback xexport.Export() File "E:\blender-2.49b-windows\.blender\scripts\VampEd_mdl.py", line 129, in Export data = struct.unpack('<3f3f2f12s',temp_data) struct.error: unpack requires a string argument of length 44
===========================================
2.47
=======
modifying MDL... vert mdl: 317 vertice: 317 addr vert: 1836 Traceback (most recent call last): File "<string>", line 158, in my_callback File "<string>", line 129, in Export File "E:\blender-2.47-windows\python25.zip\struct.py", line 87, in unpack struct.error: unpack requires a string argument of length 44
No problem, I hid it well enough and it took somebody almost 20 years to see it in the first place! There are much worse issues that nobody cares about like many outsides of building looking different to the insides...
Thanks, I will add them to the patch whenever there is a big issue to fix or you are finished going through all models .
Add them whenever you want to. Finished will be long time off and that's if my ping doesn't time out 😂🤣
My Brain when first starting was 8ms, now it like 100ms lol.
Anyway, Here is Pisha, but I have had to do a workaround where I had to add to texture paint. Pretty basic paint but does job. That means there is her .ttz/th in the rar too. No fix model only this time.
On another note. I know I fixed a stripper 11/12 years back but can't remember the fix. I come across this on stripper 3. In the UP the model is named stripper03.mdl, but vanilla stripper3.mdl. I'll do a edit so I know I'm definitely getting the UP version later.
I'm going to check ebola male out again, but except for that I've been through NPC/Common now. Oh swat.mdl might be a fix , too.
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