Also, is there any way I can rebind the ` key? It keeps defaulting to binding "toggleconsole" no matter how I change it. Is it hardcoded to always toggle the console no matter what?
Also, is there any way I can rebind the ` key? It keeps defaulting to binding "toggleconsole" no matter how I change it. Is it hardcoded to always toggle the console no matter what?
Never tried it. I'm guessing you tried the whole regular stuff.
No way to find the tilde key hex value and replace it with another keys value?
Could maybe look at c++ bitwise/ operator and see if anything pops out.
Version 1.6 is out. This is a big update - you can now customize your name, gender, clan, equipment and stats from the launcher, and the new map, dm_alley, is a custom map built entirely from scratch. On top of fixing many bugs and optimizing the code, I've also completely changed the Deathmatch ruleset. How it works now is instead of weapon pickup points around the map and players dropping weapons on death, everyone chooses a primary and secondary to start with, and you even choose your armor too - the catch is that your character points and equipment points draw from the same pool, as you can see below:
You only get 20 points in total to allocate across everything so you will have to consider your build carefully. Although, that being said, disciplines are still mostly broken, so don't spend your points on them right now . Celerity works at least, everyone should try Celerity level 5 with friends, it's super fun. The rest of the discipline effects will be fixed in the next update. Sorry, I ran out of time to reimplement all of them with all the new content and more serious fixes...
The next update will be the last for Deathmatch in terms of my own new content (obviously I'll continue to fix it for the forseeable). The only remaining DM features are the chatbox (which will be used for all other modes too) and player ammo assigning. I'm also going to try and improve the end of game scoreboard to use player names instead of entity names but as far as I can tell there's no way to print console output in this game so sadly I don't think that it will be possible. If I'm wrong about that, please correct me.
I just tried the 1.6 version, but as the host I can't move at all. Wasn't this something that you fixed? Also you need to mention somewhere that the host has to press CTRL to start the game and is there no way to see the character sheet in multiplayer?
Press ENTER to move, this is the ready command. It sends a bunch of stuff to the host/server entities to get you working properly. You can rebind everything else from the main menu. There's no way to see the character sheet other than "charsheet" in the console. It was causing crashes before but it's fine now, I'll add a binding for it...
I'll repurpose the dummied out game_text to say "Press ENTER to start" when the players load in.
Yes, I had to disable alternate fire because weapon zoom was causing a crash (studiorender.dll freaks out, as usual with camera changing when a server is running). I've since discovered that you can change alternate fire properties on an item by item basis so I'll restore alternate fire in the next update. The Aug won't have the zoom functionality sadly but the pistol fan alternate fire and the super shotgun auto mode will be back.
Yes, game_text works perfectly. The downside is that it isn't variable - the text needs to be baked in as part of the map. This is fine for constant information and system messages like "Press ENTER to start" that will never change, but it can't do dynamic information. Thankfully I've already implemented an end of match scoreboard in the chat which works perfectly other than using entity names instead of user names.
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