Post by Rendara on Oct 5, 2024 14:04:06 GMT
Also, regarding outfit colors, unfortunately the primary/secondary color functionality is inaccessible by in-game methods, so this isn't feasible unless someone went on each model individually and made preset colors, which sounds like a lot of work...
Maybe there is a different approach to character customization.
You could use the "armor" stat purely cosmetic. For this you have to remove "armor" from the soak feats in feats.txt.
Then the player can either start with all the armor items available, or select one on character creation. As for different colours and similar, there are tons of character model/texture mods available, so you could ask permission from the authors to use them. Or maybe use some npc models.
Concerning armor as soak enhancing items, you can create items that will increase some soak feats if in the inventory. This will give an "armor" effect without changing appearence.
Or you just use stamina to enhance different soaks, although that is not lore friendly.
I might comission some hunter armor variations for Counter-Bite since those don't exist like they do for the vampires, but otherwise I want armor to function as vanilla. I don't really want to mess around with using armor as cosmetic only because then that runs the risk of being unmaintainable if/when I decide to make every model playable for other modes. And to be honest I don't think this is a huge loss, HL2 primary/secondary skin colors is something of a tertiary feature.
It's a good suggestion however - I'll keep this in mind in case I can do it while keeping my code scalable. Thanks.
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