In my map I have a long hallway with several pillars. As the player runs along the hallway the camera dips and weaves as the player passes the pillars. The effect is a very confusing camera movement that I would love to fix. Any ideas how I can stop the camera from being affected by the pillars?
Jaks Answer Category: Mapping / Embrace
Have you tried making your pillars detail brushes, Jaks? You may have to use two brushes for the pillars, a detail one for the top portion, and a bottom brush that is structural so that it still impedes character movement... that's the best thing I can think of without seeing the map
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