Post by thatdarnowl on Dec 24, 2023 11:29:17 GMT
Making Doors on Existing Maps Functional
Question Submitted By: Alastor1815
I know you've been asked this before, but let's pretend some of us are a bit too opaque to understand the answers so far given: I'd like to change some of the dummy doors on the existing DA maps into real exits (I'll then link them using Chronicle Director), and I haven't the foggiest idea how. I've used embrace for all of 5 minutes, and I don't even know how to load up the existing Prague and Vienna maps. Could you walk me through this, or at least tell me that it's hopelessly complex, and I should spend my time elsewhere?
Answer Category: Mapping / Embrace
First you're going to have to figure out how to open the game maps. If haven't downloaded the actual .map files, then you'll need to do so. The compiled game maps (.nil files) cannot be read by Embrace, nor can they be decompiled. The actual .map files are here.
Once you have the map files (or if you already did) select the file that you want to open in Embrace. First thing we're going to do, to make your life easier, is to turn off all the layers but the static one. Most of the problems that people seem to have with adding stuff to the existing maps is tied to a problem with layers. In any case, once you have your map open, hit the L key to bring up the Layers and View Options menu. In the tab that says "Layers" uncheck any boxes that may be checked, except for the one that says "show static"; apply and close and we're on our way.
Use the camera view to find the brush you want to change into a functional door... select it (Shift+Left Click), and then hit G to center your grid on the camera view. You should see the red outline in the grid also, if not then right click and drag your mouse in the grid until you do. Once the selected brush is visible in the grid view, right click in the grid to get the context menu and select Quick Doors, Pivot Door.
You have now turned your brush into a template brush with the pivot door script, and have created a path corner for the door to rotate on (which is what is now selected). Drag that path corner to the on of the edges of the door - right or left - leave it selected and hit N to bring up the Things and Templates Editor. Under the main tab, enter 90 in the yaw box and apply orientation - that is the angle that the door will open.
These steps should create a working pivot door for you... now you will have to recompile the map, so save it as a different name, then go to Vampire Export, hit the full export button on the side, then export on the bottom and sit back and wait
Hope that helps
--Bug2U
Question Submitted By: Alastor1815
I know you've been asked this before, but let's pretend some of us are a bit too opaque to understand the answers so far given: I'd like to change some of the dummy doors on the existing DA maps into real exits (I'll then link them using Chronicle Director), and I haven't the foggiest idea how. I've used embrace for all of 5 minutes, and I don't even know how to load up the existing Prague and Vienna maps. Could you walk me through this, or at least tell me that it's hopelessly complex, and I should spend my time elsewhere?
Answer Category: Mapping / Embrace
First you're going to have to figure out how to open the game maps. If haven't downloaded the actual .map files, then you'll need to do so. The compiled game maps (.nil files) cannot be read by Embrace, nor can they be decompiled. The actual .map files are here.
Once you have the map files (or if you already did) select the file that you want to open in Embrace. First thing we're going to do, to make your life easier, is to turn off all the layers but the static one. Most of the problems that people seem to have with adding stuff to the existing maps is tied to a problem with layers. In any case, once you have your map open, hit the L key to bring up the Layers and View Options menu. In the tab that says "Layers" uncheck any boxes that may be checked, except for the one that says "show static"; apply and close and we're on our way.
Use the camera view to find the brush you want to change into a functional door... select it (Shift+Left Click), and then hit G to center your grid on the camera view. You should see the red outline in the grid also, if not then right click and drag your mouse in the grid until you do. Once the selected brush is visible in the grid view, right click in the grid to get the context menu and select Quick Doors, Pivot Door.
You have now turned your brush into a template brush with the pivot door script, and have created a path corner for the door to rotate on (which is what is now selected). Drag that path corner to the on of the edges of the door - right or left - leave it selected and hit N to bring up the Things and Templates Editor. Under the main tab, enter 90 in the yaw box and apply orientation - that is the angle that the door will open.
These steps should create a working pivot door for you... now you will have to recompile the map, so save it as a different name, then go to Vampire Export, hit the full export button on the side, then export on the bottom and sit back and wait
Hope that helps
--Bug2U
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