Making a Door Question Submitted By: Darkness40k Doors (swing doors) do not work. I've followed daknel's tutoral, but no luck. Help! Answer Category: Mapping / Embrace
Doors.....make a brush (whatever size you want the door to be), and put it where you want.
CSG subtract the door into the wall that it is in.
Then, while still selected, select Quick Doors, and select PivotDoor.
The brush will turn into a templatebrush, and a pathpoint will be created, move the pathpoint to the side of the door(exactly half in the "door" and half in the wall), and in the middle of the door.
With the pathpoint still selected, press N and make the yaw 90. The yaw is how much the door will swing open.
Question Submitted By: CrazyBoy2001 I want to know,plz,how to make a door that open whit a switch(in embrace).Plz,explaine me how to make this work,so I will be able to make betters map .I already thank you!!! Answer Category: Mapping / Embrace
First off, This is the long way, but in the end, you will know it inside and out Make a brush (the size of the door that you want), and right click on your 2d menu, make the "door" a template_brush.
Apply the texture you want to the door.
Press N and find Pick Script in the overrides. Find SwitchDoor.class
Apply script. And in the things tree, find tracker_thing_nohilite (CLICK IT ONLY ONCE) Apply template.
The tracker_thing_nohilite will make the door not highlight when the cursor is over it. If you want it to highlight, just apply tracker_thing.
Now, with the door still selected, press SHFT+K, it will make a pathpoint(or hinge) for the door. Press N, and set the pathpoint's YAW to 90.
The door is done...halfway through.
Make a brush you want for the switch, and make it a template_brush.
Find a switch you want in the Things tree(Press N), and apply template. (It doesn't matter which type, in this tutorial).
Now, deselect the switch, and select the door. Press SHFT+C to bring up the Codex linker. Click the Switch Value box (make it turn blue).
Here's the tricky part...stay with me.
In the 3d window (with the codex menu still up, and value box blue)
SHFT+LEFT CLICK the switch. You should see Codex# appear in the blue box. Press apply in the Codex linker. When you select the door, a purple line will shoot out to the switch.
You've made a secret door, with a switch.
-dyllantina
Last Edit: Dec 24, 2023 11:33:20 GMT by thatdarnowl
Making Doors Open (and Close) Slower Question Submitted By: VivifyZero
Is there a way to slow down (or speed up) the rate at which a door opens and/or closes, without haveing to learn Java?? I have a 'door' (its actually water in a pool) that opens (drains) at the touch of a switch, but it opens (drains) REALLY fast. And it looks bad. My map must be as good as I can get it before I release it even for beta testing.
VivifyZero, mapper in training at large Answer Category: Mapping / Embrace
All of the various door scripts have a parameter that changes the movement speed of the door. The problem is, it is not the same name (e.g., some are called movement speed, some open time, etc.) or default value (e.g., some start at 150 and decrease to go slower, some start at 3 and increase to go slower, etc.) for each script. So, this does require some experimentation. I will tell you how to do it for the DoorSwitch script; if you use one of the other door scripts, you will have to extrapolate and change yours accordingly.
For the DoorSwitch, select the door and bring up the codex linker (Shift + C). Find the parameter named Movement Speed (it should be set at a default 150). Click once to highlight the 150, then again to edit it. Backspace and type in your new value; decrease to go slower, increase to go faster; then hit the enter key, then the apply button. Should do it.
-- Bug2U
Last Edit: Dec 24, 2023 11:32:16 GMT by thatdarnowl
How do i make a switch door that has 2 switches, one for each side of the wall, and close again when you hit the switch a second time? Answer Category: Mapping / Embrace
For this particular way, it's fairly simple. Make sure, though, the switches can not be seen in the game at the same time.
First, make your door with doorswitch.class, then make your 2 switch brushes.
Select BOTH the switch brushes, and make them templatebrush TO REPEAT : Select Templatebrush, with BOTH SELECTED. (very important)
now, with both the switches still selected, find tracker_thing and apply. Change the DID to Switch. (as it will say Prop, if you don't)
Now, make your Path_points for both the switches (SHFT+K).
Select your door, and bring up the codex linker.
Position your 3d view to see one of the switches, and then double click the value box, in your codex menu.
With the box selected, SHFT+LEFT CLICK one of the switches. PRESS ENTER, THEN PRESS APPLY
press Esc. to deselect everything, and then select the door. A purple line will shoot out, BUT, it will not appear to be linked to anything. It actually stops exactly in the middle of the 2 switches.
------ For more information on the codex linker/switch doors, click here
-dyllantina
Last Edit: Dec 24, 2023 11:34:30 GMT by thatdarnowl
Still can not get the door to work! The door flashes and it says door, but it does not move (i have down the yaw). Answer Category: Mapping / Embrace
Did you make sure you CSG subtracted the door into the wall?
It should work...
Be mindful of the pathpoint, also.
-dyllantina
I think you also have to have the java .class files unzipped for this to work correctly. But I may be mistaken.
-Huey
It appears to vary by system whether you need to unzip the class files... I, personally, have never had to, but I have seen plenty of others that do. I would say for the sake of HD space, try this fix last. In the meantime, make sure that your path corner is placed correctly - that is, approximately half-way up the door, on the edge of the door that you want it to rotate on, and that it is not buried with the door brush. In other words, make sure that you can see part of it in the 3D camera view. Also, make sure that "PivotDoor" shows under the script box in the overrides tag in the things and templates window. If that doesn't work, try extracting the class files (classes.zip) into the codex directory and make sure that you maintain the directory structure.
How I make a door sliding???(On the side,or How I make a door to rise(You know,just like a Castle gate)I would be very happy to be answered Answer Category: Mapping / Embrace
Well, make your door like normal, and add your path_point.
Move the path_point to where you want the door to slide to.
Wherever the pathpoint is, that's where the middle of the door will end up.
Make sure the pathpoint is Oriented to ZERO...so the door just "slides".
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