Elevators Question Submitted By: CrazyBoy2001 I want to know how to make an elevator.(if this is possible,I have tried to do so,but I wasn't able of walking on it)Plz,tell me how to make this work! Answer Category: Mapping / Embrace
Unfortunately, templatebrushes cannot be walked on. So making an elevator for your character to ride on, is off limits.
But you can make a working elevator; if not for appearance.
Make the elevator brush(s), and select them all. Now, with them all selected, select templatebrush from the 2d quick menu.
Apply the SwitchDoor.class to the brushes (at one time), and apply tracker_thing_nohilite
Now, make your switch. (don't know how? click here
And with ALL your elevator brush(es) selected..link them to your switch. (click here to find out how.)
You should have a functional elevator. Too bad your character can't use it.
Elevator Musings... Question Submitted By: Zylin question about the elevators... it was said no but I am new to this... but I've read mostly all the posts already(here and at other sites... this is most comprehensive for using the Nod SDK). Anyway characters can't walk onto a template brush what about into? could you hollow a box, make one inside side(floor)walkable assigning the template brush to the box? Is there a way to link a moving template to a walkable brush so that both brushes move without assigning the moving template to both brushes? and using auto door function as listed in this sites faq question/answer, the "door" (or wall) could open when the template nears marked area... An idea though for usage even if characters can't use the elevator... what about assigning flying creatures inside the elevator or "csg box" floating... would they be forced to move? if they couldn't be forced could you just not assign a top to the elevator but still an auto door so its a 3 part sequence something like this the characters adventuring thru the map wonder into the trigger_region, elevator moves down or up toward party.. door opens as elevator reaches stop point and the flying beast charge out of the elevator... Am I taking to many hallucinagens or could this be possible?? Answer Category: Mapping / Embrace
Ok, let me try to take this one at a time:
1. no, you could not make the box the template brush, and then the floor walkable... technically, that would still require a player to walk ON a template brush...
2. still, the only way to link a moving template to a walkable brush would be to make the walkable brush a template, also, thus defeating your purpose...
3. Your idea for using an actor, instead of a player character, within the elevator, I think is techinically possible, but would be very complex to pull off...
The bottom line is how realistic do you want your elevator to be? If you are just looking for a way to transport characters, then make a room with the auto sliding doors, and a region exit or click exit (like an elevator button) inside it, then have the level exit there, and the next one begin in the same room... and voila you've faked the elevator effect...
On the other hand, if all you care about is the moving model, then play around with having the actors, not player characters, ride it.
Unfortunately, it looks like you can't have your cake and eat it too, this time Hope this helps, anyway,
Note that Rainmoon later released a script that allows for fully functional elevators. It is multiplayer specific though as it doesn't support singleplayer party members.
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