I have some questions but I am not an expert in it, I know more Vampire and Werewolf, so if someone has some answer don't hesitate
Is a wraith is bound to some place or could he move where he want?
Is a wraith is bound could it be possible to allow it to move if someone is taking his fetter?
Is the wraith move would it be caught by the Stygia police or someone else?
Is the shroud is tin at some place is it causing problem for wraith or is it good for them?
I am creating a quest for the mod and I would like to be at least as close as possible for the lore point of view so if anyone has some knowledge on Wraith and would like to share it please feel free.
Wraith was a really esoteric tabletop tbh. When I was reading into it I kept thinking to myself "how would you convince a group of people to actually play this?". It felt more like the worldbuilding to a novel than an actual game you were expected to play.
It is a nice setting. Too bad I never had a chance to play it.
It's a neat setting but again I can't see why anyone would want to play it as a game. Like how do you even convince a group of 5 people to play such an esoteric game? Vampire the Masquerade and Werewolf at least appeal to specific demographics of edgy outcast types but Wraith doesn't appeal to any demographic whatsoever. Aside from "die hard WoD fans".
Well, you can say that you don't like the setting, that the game has no appeal to you. But there are people who like the idea and are not "die hard fans". I like the idea very much, and you may have noticed the mountains of critics I have to the world, lore and whatnot.
I could say the same thing for the vast majority of board games, FPS video games, sports involving ball, etc., and it would be a moot point: people have different tastes.
Thanks a lot, I will listen, I might find some new quests. For now, the quest is, get back the fetter, go to some place with the ghost, the ghost discuss with some other ghosts and go back. It is kinda simple but it should work, I am happy with oblivion sight that make the underworld more "alive".
Well, you can say that you don't like the setting, that the game has no appeal to you. But there are people who like the idea and are not "die hard fans". I like the idea very much, and you may have noticed the mountains of critics I have to the world, lore and whatnot.
I could say the same thing for the vast majority of board games, FPS video games, sports involving ball, etc., and it would be a moot point: people have different tastes.
I used to play with a WoD veteran group that would mix all the WoD systems together. We were playing Hunter: The Reckoning and one of the players (a Hunter) became a Wraith after being killed.
It worked wonderfully, especially because all the ''monsters'' in the story had their specific rules from their specific settings and sourcebooks.
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