Post by thatdarnowl on Dec 24, 2023 10:49:22 GMT
Adding New Textures to a map
Question Submitted By: Jaks
How do I add new textures to Embrace and load them into my .map file?
Answer Category: Mapping / Embrace
First thing to do is create the correct directory under your main Vampire directory. Create a "Materials" directory then create a new directory under that one that describes in one word the type of texture your adding. For instance my custom Materials directory looks like this...
Materials
Walls
Cielings
Floors
Misc
Pillars
Next open your new texture in a paint program and make sure the width and height is in a multiplier of 8. For instance, 8x16 or 128x128, or 256x128. Next save it to the correct directory in a targa format (.tga) and find the save options in your paint program to turn on 24 bit depth and uncompressed. In Paint Shop Pro these can be found in your save dialog under a button called options. Go ahead and hit save.
Next save the same file under your main "Materials" directory as well. Now open your favorite text editor and create a new file. Type in the following...
texture texturename.tga
where texturename is the filename of your texture graphic file you just saved in your paint program. Other things can be added in this file, such as the sound footsteps will make when someone walks on it (i.e. muffled carpet, echo-like stone, etc), and a myriad of other more advanced features like combining two textures and causing the texture to move in game. A full list of these options can be found in your NOD SDK documentation under the .NAM link. Now save this file as your texturename.nam to both directories that you saved the .tga file to.
That should do it, you should now be able to open Embrace, click the texture menu and choose the lower directory name you created to hold the .tga file. You can either load all the textures in that directory for use or just the texture you cretaed by hiting the SUBSET radio button and typing your texturename into the text box.
Good luck
-Jaks
Question Submitted By: Jaks
How do I add new textures to Embrace and load them into my .map file?
Answer Category: Mapping / Embrace
First thing to do is create the correct directory under your main Vampire directory. Create a "Materials" directory then create a new directory under that one that describes in one word the type of texture your adding. For instance my custom Materials directory looks like this...
Materials
Walls
Cielings
Floors
Misc
Pillars
Next open your new texture in a paint program and make sure the width and height is in a multiplier of 8. For instance, 8x16 or 128x128, or 256x128. Next save it to the correct directory in a targa format (.tga) and find the save options in your paint program to turn on 24 bit depth and uncompressed. In Paint Shop Pro these can be found in your save dialog under a button called options. Go ahead and hit save.
Next save the same file under your main "Materials" directory as well. Now open your favorite text editor and create a new file. Type in the following...
texture texturename.tga
where texturename is the filename of your texture graphic file you just saved in your paint program. Other things can be added in this file, such as the sound footsteps will make when someone walks on it (i.e. muffled carpet, echo-like stone, etc), and a myriad of other more advanced features like combining two textures and causing the texture to move in game. A full list of these options can be found in your NOD SDK documentation under the .NAM link. Now save this file as your texturename.nam to both directories that you saved the .tga file to.
That should do it, you should now be able to open Embrace, click the texture menu and choose the lower directory name you created to hold the .tga file. You can either load all the textures in that directory for use or just the texture you cretaed by hiting the SUBSET radio button and typing your texturename into the text box.
Good luck
-Jaks
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