I loved meeting Dev/Nul. The fact that's our safe space to be in the game, too, just filled me with such joy. Our interactions with him are so brief but beloved to me.
I feel it's an underrated set of maps, it doesn't get mentioned a lot. You see, Nihilistic used and old trick that really works when it's done well: start a dungeon with modest architecture but great mood. Then amaze the player with the real deal on the next maps: the more you play Redemption, the better the architecture gets.
At some point in the game I was admiring the superb ceiling mouldings. What's the point you might ask? Well here it is:
When you stop your game progression just to watch the furnitures or toy with some "props" (anything the player can interact with), I say the game designers have won. It means the player is totally immersed in the game. This is a common trait that Vampire Redemption has with a few other legendary games (among which Thief series, Deus Ex, Dishonored...).
Teutonic Knight Base
The story took an unexpected turn at that point, personnally I didn't expect the twist. Architecture is great, tons of loot. Among which the "Ainkurn Sword" which is too awesome to pass up. *wink*
And man! That mural painting in front of the Ainkurn Sword: a work of art that I would love to see exposed in my living room. ^^
Edit: by the way, does somebody know who made that incredible Ainkurn Sword Artwork?
Vysehrad Castle
With the epic music and the chilling scrolls you can read, you truly feel something big is going to happen. The last scene in the Vysehrad Castle and the transition to the second part of the game still linger in my mind to this day. This was masterful story-telling.
Last Edit: Jan 29, 2024 12:24:00 GMT by CrocMagnum
"You're too loud, police girl. I don't care if you are a vampire. You're still English; have some manners." (Integra Hellsing, Hellsing Ultimate)
Social Media