Also, mess around with different compilation configurations in Hammer. There's one setting that I always disable because it always causes a crash or a map incompatibility, which is "@ put compiled bsp to $bspdir". It might be different on your system, so experiment a little.
Also i had no idea about the bspdir I must try this again
Also, mess around with different compilation configurations in Hammer. There's one setting that I always disable because it always causes a crash or a map incompatibility, which is "@ put compiled bsp to $bspdir". It might be different on your system, so experiment a little.
For this there is 2 different settings in hammer, the mod directory in game configuration: blabla - Bloodlines\LAChronicles_Hecata
and the Place the compiled map in this directory in the build program section: blabla - Bloodlines\LAChronicles_Hecata\maps
If they are not pointing on the same mod, you need to copy manually the map or it will crash the game when hammer start it, I recommend using the same config even if it is not great when you are playing around with multiple mods.
I'm curious about the map you're trying do make... I only remember this error when I tried to merge santa monica and downtown maps...
Its crazy because Its only enterable building and an "Outdoors" Setpiece
For your problem just as a test, copy half of the map and build it in another file, see if you have the same error.
For example take the interior or what is the simple and see if it builds correctly, same for the other parts, if both are working, that's a problem of size, so just separate them and you are fine, if not, that's the conversion (or format) that is not supported in our hammer version and you will probably need to redo it from scratch :s
Is the "MAX_MAP_VERTS" problem is still actual for some of your maps? If so - please, send me such maps (even if older versions) with their content (mdl, ttzs). I can test it and tweak BSP compilers to use increased MAX_MAP_VERTS limits, if game supports them. This limit current value is rather relative to HL2:Beta game, as the SDK uses source code from it - but never tested for native Bloodlines engine. Troika have increased many of map and model limits due to their development, so may be MAX_MAP_VERTS limit was touched too...
Is the "MAX_MAP_VERTS" problem is still actual for some of your maps? If so - please, send me such maps (even if older versions) with their content (mdl, ttzs). I can test it and tweak BSP compilers to use increased MAX_MAP_VERTS limits, if game supports them. This limit current value is rather relative to HL2:Beta game, as the SDK uses source code from it - but never tested for native Bloodlines engine. Troika have increased many of map and model limits due to their development, so may be MAX_MAP_VERTS limit was touched too...
For infodecal, I remember at one time there was a zindex but now I can't find it anymore (and also sometimes there is angle and sometimes not),
it is still working but it is not showing up in the editor, and I don't know how to change them all, that's weird.
Also I have a problem with some model for the prop_switch:
I use it to have the car of the player change according his buy, it is working for all the models in game, I have a crash with the ferrari model when I am using it, it appear perfectly, but when I mouse over I have a crash, I think it is also a matter of max or something.
My problem is that it is the only way to have the car model change dynamically as well as being able to launch some script with the onUse, I don't know if it is possible to create new class for the sdk but if yes I would be interested.
I have tried different things but I don't want to change the original map and rebuild them they are nightmare to fix and compile, so I came up with this solution, not sure if it is the best one for all the old cars it works.
There is also others class that could be improved with functionality but I don't know if it is possible.
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