In such a dense game, there are always going to be details and secrets you miss.
Some secrets, like the werewolf dancing, are quite well known by now.
I want to hear stuff that's more specific or obscure, anything you haven't seen talked about before.
Here's one to start with - there is a yellow pulley in la_abandoned_building_1 that drops a ladder when shot. This is for the murderer quest, when the fire blocks the ramp up the stairs. I have never ever seen anyone mention this because there is a far more obvious route to climb with the stacked boxes.
I believe this was put here in case your character doesn't have the required strength to move the broken handrail on the stacked boxes - although, Troika should have noticed you can simply jump over that... and you can also easily bypass the fire with some glitchy platforming... very weird design. Anyway, this ladder is a pretty cool alternate solution all the same!
Another one from the same map - there is a basketball hoop that looks like another static prop, just another piece of environmental design. It is actually functional though - if you throw the decapitated head through the hoop, you'll get some cheering for your effort.
So, what other details do you scholars have hidden away in your tomes of knowledge?
Well, there is the forklift cutscene (restored by the patch) in the Santa Monica warehouse. It starts when you enter the room below the office where you place the bomb.
If you pick the lock to Bertram's hideout before you know he is there, you can gain access to his computer.
Well, there is the forklift cutscene (restored by the patch) in the Santa Monica warehouse. It starts when you enter the room below the office where you place the bomb.
If you pick the lock to Bertram's hideout before you know he is there, you can gain access to his computer.
It took me a while to find what you were talking about in the warehouse - it seems you need to enter the forklift corridor from the door at the back instead of jumping over the fence for the event to trigger. I couldn't get it to trigger in stealth either, I had to reload and make some noise before entering the building. Not sure if these are intended prerequisites or if it bugged out.
Tung is one of my fav characters, so that was a cool discovery.
Not sure if these are intended prerequisites or if it bugged out.
When I restored that sequence I used existing triggers and one was at that door. Also I didn't know that you can jump the fence.
Makes sense - the stealth "requirement" was definitely a bug then, I did think that it was a strange design choice, I guess that's why!
And yes, jumping the fence is the way I always play this level as a stealth character.
I believe this is an intentional route because there is a draggable box next to the fence, or alternatively you can jump over from an adjacent shelf. Reminds me a lot of "Deus Ex". I love it.
Here's a funny one... in the Society of Leopold exterior, there's a staircase down to a pipe on the face of the cliff. This pipe does nothing and cannot be interacted with. It seems likely that this was going to be an alternative entrance to the cavern. Or perhaps it would have been your exit, before the boat escape was planned. What a cute oddity. Are there any mods or overhauls that make use of this pipe?
Here's a funny one... in the Society of Leopold exterior, there's a staircase down to a pipe on the face of the cliff. This pipe does nothing and cannot be interacted with.
This is actually the entrance point to the map if you play as a Nosferatu.
Here's a funny one... in the Society of Leopold exterior, there's a staircase down to a pipe on the face of the cliff. This pipe does nothing and cannot be interacted with.
This is actually the entrance point to the map if you play as a Nosferatu.
Oh, cool. I didn't find any trigger/landmark entities linked to the pipe so I assumed it was unused, I must have missed them somehow.
Are you explicitly blocked from entering via the chapel entrance, though? Or is this simply an easier way to get in, for Nosferatu only?
Edit: I realized what you meant, my mistake! I should really do a full Nos run to understand how the game is different.
In several places there're pictures of the developers crew, also I don't remember where, there's a graffitti of " Troika boyz!"
Will have a look around for the graffiti, thanks.
Pretty sure there's one of those dev pictures in the Ocean House hotel. If memory serves it's on a bedside cabinet in the room with the creepy drawing.
Yep, I do recall the "Troika Boyz" graffitti but I don't remember where I have seen it. Some of the pictures with people from the dev crew are in the bailbonds. Also you should check the krimeputer and the celebrity database in the internet cafe.
I have one, it was just because I played the TFN mod with full Inspection, in the final room before the Ming Xiao boss fight, there's a SECOND secret door to a hidden murder-hole room.
I have one, it was just because I played the TFN mod with full Inspection, in the final room before the Ming Xiao boss fight, there's a SECOND secret door to a hidden murder-hole room.
I have one, it was just because I played the TFN mod with full Inspection, in the final room before the Ming Xiao boss fight, there's a SECOND secret door to a hidden murder-hole room.
Is present on vanilla too?
To my shock, it is! Have a look around in ch_temple_3. There's also a hidden lever that disables the blade traps. Inspection is a really cool stat, I wish more games had something like it...
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