Yeah, I'm the real Entenschreck and some bits of my original post are actually true. Of course I'm not working with Paradox and Bloodlines Prelude will remain completely free. The real news is that I've really decicded to release the first version of Prelude II without Malks and Nosferatu as playable clans. They require extra attention and will be added later. The dialogues are still our main obstacle at the moment. I'm currently implementing a dialogue by Denis Chuvilkin into the mod piece by piece, because it's so looong. About 35.000 words, I've been told by him. Denis is a genius when it comes to writing, but this one dialogue right there is just a nightmare to implement...
To be completely honest with you all, I have to actually force myself to work on the mod these days. All I do is implementing dialogues in the little free time that I have. It's not fun. I want to get back to creating new maps and writing code. Just being creative, you know? However, I want Prelude II to be released as soon as it's in a condition I can be proud of. Better sooner than later, so no Malks and no Nossies in the first version. It's a weird situation... I can't stand waiting any longer to release Prelude II, but at the same time I can't stand doing that bland dialogue work, especially since I don't have a lot of time for modding. It's driving me nuts...
TL;DR: The mod is alive and development is progressing VERY SLOWLY. The first version will be released without Malkavians and Nosferatu as playable clans. They'll be added later.
To be completely honest with you all, I have to actually force myself to work on the mod these days. All I do is implementing dialogues in the little free time that I have. It's not fun. I want to get back to creating new maps and writing code. Just being creative, you know? However, I want Prelude II to be released as soon as it's in a condition I can be proud of. Better sooner than later, so no Malks and no Nossies in the first version. It's a weird situation... I can't stand waiting any longer to release Prelude II, but at the same time I can't stand doing that bland dialogue work, especially since I don't have a lot of time for modding. It's driving me nuts...
TL;DR: The mod is alive and development is progressing VERY SLOWLY. The first version will be released without Malkavians and Nosferatu as playable clans. They'll be added later.
If it isn't fun because it has become a chore then you take a step back!
Go do a little creative stuff that you want to. It will benefit the mod in the long term.
My best mate has a saying. If you force fart then there is only shit at the end. Modding, relationships etc all come under that umbrella.
I think anybody here would rather you rest and wait even 6 months longer than see you burned out!
Do what is best for your mental health 👍
It's a game in the end.
Edit: This game is going nowhere so it gets done when it gets done!
Yeah, I'm the real Entenschreck and some bits of my original post are actually true. Of course I'm not working with Paradox and Bloodlines Prelude will remain completely free. The real news is that I've really decicded to release the first version of Prelude II without Malks and Nosferatu as playable clans. They require extra attention and will be added later. The dialogues are still our main obstacle at the moment. I'm currently implementing a dialogue by Denis Chuvilkin into the mod piece by piece, because it's so looong. About 35.000 words, I've been told by him. Denis is a genius when it comes to writing, but this one dialogue right there is just a nightmare to implement...
To be completely honest with you all, I have to actually force myself to work on the mod these days. All I do is implementing dialogues in the little free time that I have. It's not fun. I want to get back to creating new maps and writing code. Just being creative, you know? However, I want Prelude II to be released as soon as it's in a condition I can be proud of. Better sooner than later, so no Malks and no Nossies in the first version. It's a weird situation... I can't stand waiting any longer to release Prelude II, but at the same time I can't stand doing that bland dialogue work, especially since I don't have a lot of time for modding. It's driving me nuts...
TL;DR: The mod is alive and development is progressing VERY SLOWLY. The first version will be released without Malkavians and Nosferatu as playable clans. They'll be added later.
What you feel is part of game dev/game release, with each game comes tedious/borring stuff, there is some good video about it and some tips, I find that stuff related to game dev could also apply to us, if you are commuting listening to this kind of things will keep you motivated and give sometimes ideas.
If you feel the need take a break, it will come back naturally in time.
If you have some creativity idea just implement the concept it will change a bit the rythm.
If you can work on other block on the mod/story that will also change the rythm.
If you have to work on dialog implementation, try to work by block, I have noticed that the steps for the dialog are very tedious and time consuming if you do the steps one by one dialog -> code -> audio -> vcd -> lip work by block especialy if you have a small amount of time, just copy paste one day, code the other one generate audio etc...
Those are repetitive tasks doing just one is less time consuming and you will advance a lot at the end.
Good luck and keep it up at the end there is light
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