I have managed to get my hand on some original cs source map.
I was able to open them in our version of hammer, some of them throw some error but not a big deal.
Some of them are throwing error on compile, it seems due to some tool/texture missmatching, I think some map use some tool/texture dedicated to cs source and other use the generic one (that we are using), it might be fixable.
Some of them compile and are throwing error on execution, it is related to texture: bad surface extents on texture ....
Some of them are running, I was able to play on some of them like de_train (yes it is missing some texture)
I don't know if it is allowed to put the link to where I have found them, I click on a link provided by source wiki so I don't know, but in case of need I could edit the post.
For now, I am using the texture that I have found in war games (the one related to the cs source map), but there is a lot of texture missing
-I don't know if someone know where to find the texture in tth format not in vtf or if someone have them from old time?
- Maybe someone has already made this job and some version of map are already working for bloodline?
-Also, I don't know if someone would be interested to get those maps, they are not perfect for roleplay, but some of them are really nice, if I find the missing texture I might give it some time, but if someone would help me on this, that would be really appreciated.
I have made few progress and figured out how to remove the compile error due to tool/player8clip that we don't have, just replace all texture with clip.
Here is the chateau, which is a map of a destroyed chateau
These could be used in mods deviating a lot from the original Bloodlines locations. If we are allowed to use them which is probably not true for the Valve CS maps, but other creators could be asked for permission !
These could be used in mods deviating a lot from the original Bloodlines locations. If we are allowed to use them which is probably not true for the Valve CS maps, but other creators could be asked for permission !
I don't know, those maps seems to be available as vmf since some times ago, so it is probably safe to use them, well I think anyway they need to be updated for our needs cause those are really more battle map than rp.
I have seen a lot of tutorial explaining how to import one game ressource to another so it seems safe, we will just have to remap them xd.
For the creator sure if we use them we need to ask and credit, if the creator are still around those are really old map.
I have just try we the official map and de_corse as in war_games there are a lot of texture for, so I give it a try.
The only problem for now, is all displacement seems to not work they are causing the map to not load, by removing them all the map were compiled successfully, maybe it is something related to texture as they were all blend, so I might miss some of them.
For now my main problem is to convert all vtf to tth ttz in a batch cause it is taking ages to do one by one and the texture are not loading.
If the texture are in tth ttz, everything is fine, I am not sure our version hammer is able to load directly vtf file.
Also I have another big problem, it is for prop, I am not able to open any mdl that I found, none, like HL2, HL1, source I always get an error. And one doing a texture information, it doesn't seems to find anything.
So if someone know a bit about the conversion, I have tried to use crowbar but it was not successfull.
If someone know a bit more about the conversion of model from other source engine, please let me know.
Wallit I worked on the monastery map and I fully redone for a mod that I was working that would neved be released I suppose... if you give me a mail a can send you a google drive link.... Also I converted a lot of modern textures for it too...
Wallit I worked on the monastery map and I fully redone for a mod that I was working that would neved be released I suppose... if you give me a mail a can send you a google drive link.... Also I converted a lot of modern textures for it too...
Thanks a lot, I have sent you an email, I probably use the monastery as a tzimisce Castle
nice! I may keep working in the mod I send... probably will use this map too, but not in the way that you do... I wonder... when we can see a demo! hehe
nice! I may keep working in the mod I send... probably will use this map too, but not in the way that you do... I wonder... when we can see a demo! hehe
I am getting there, here is the roadmap:
I am polishing one map,there is another one to polish, and the cafe to finish (exterior mainly) then eveything up to the giovanni party should be ok.
I need to configure the newspaper accordingly.
In giovanni party:
I still miss one dialog to do for the new model.
Another one for the transition to another map.
Polishing some scene.
Hollywood is done:
Maybe polishing a map.
Tweak the hollywood vendor because for now they sell eveything normally, but at this point some weapon are too much I think, I don't know.
Fix the dalog with the cabbie.
Another map to tweak a bit (one scene, maybe some dialog and another minor thing to change) and the dialog for the transition.
Then check if eveything in santa monica is fine:
I need to proabbly change Arthur dialog as it is still in an old version to remove his quests (Arthur was a pain if I remember well).
Check some dialog with Therese to see if every thing is ok.
Implement a scene and dialog for transition in one map.
Implement some story for the futur but this could wait the next release as it will be probably more than one release (this will be the alpha).
Dialog for transition
Then check if everything is ok in downtown:
Implement a scene and dialog in one map.
Implement some story for the futur same remark as above.
Dialog and scene
some maps to finish
And it will be the end of the arc 1
I still need to check for the transportation but for now there is one car available to "buy" and change some skin, I will see if I will include other car in the first one.
I will do a release as soon as I have everything ready for the giovanni story but it include something that I am waiting from a friend, so it will be up to the point it is finished
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